![]() Reports the number of batches rendered since the last _beginGeometr圜ount call. ![]() More.Įnds rendering of a frame to the current viewport. _disableTextureUnitsFrom (size_t texUnit)ĭisables all texture units from the given unit upwards. _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ĭreates multiple rendering windows. ![]() _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)=0 _createDepthBufferFor ( RenderTarget *renderTarget)=0Ĭreates a DepthBuffer that can be attached to the specified RenderTarget. _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)=0Ĭonverts a uniform projection matrix to suitable for this render system. _cleanupDepthBuffers (bool bCleanManualBuffers=true) The RenderSystem will keep a count of tris rendered, this resets the count. Update a perspective projection matrix to use 'oblique depth projection'. _applyObliqueDepthProjection ( Matrix4 &matrix, const Plane &plane, bool forGpuProgram)=0 ![]() ĭefines a listener on the custom events that this render system can raise. This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.
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